Indie Games and Small Studios

Indie Match-3 and Merge Games for Android and iPhone: 6 Unusual Puzzles

2026-09-10 08:00 Match-3 and merge Logic puzzles No ads
The best indie match-3 and merge games on mobile in 2026 are not coming from publishers with nine-figure budgets but from teams of one or two people: Crosswise Arrows boils the puzzle down to a single rule about arrows, Aevryn Candy is a classic match-3 that will never show an ad, and Nelly Jellies turns the merge genre upside down — the jellies float up instead of falling. Three more picks — Six Match, Faerie Alchemy and Make One — prove that "match three" and "merge two" still have plenty of unexplored corners.
Match-3 is a genre the giants divided up long ago: hundreds of levels, energy meters, timers and a shop window on every screen. So we collected the opposite: six puzzles from tiny studios, each with fewer than fifty thousand installs but with an idea of its own. This is the second article in our indie section, and two of the games landed here because their developers wrote to us.

How we picked

The rules for this collection are simple. The game has to be made by an indie team — most often a single person. It has to bring an unusual mechanic to match-3 or merge: not another candy clone, but its own twist on the rules. It has to be little-known — under fifty thousand downloads on Google Play at the time of checking. And it has to respect the player's time: no pay-to-win, honest monetization. Ads are acceptable when they stay out of the way, and games with no ads at all get a special mention. Store availability was checked on September 9, 2026; some of these games are Android-only, and we say so plainly.

1. Crosswise Arrows (Arrow Solitaire: Crosswise)

Interesting concept — that is our editorial mark for games where the idea is bigger than the budget. Crosswise Arrows has exactly one rule: every arrow lies on its own axis. Tap it and it travels along its line until it meets a perpendicular arrow of the same color. Both vanish, and so does everything between them. That is the whole mechanism, yet by the third level you realize the order of moves matters more than the moves themselves: a careless pair can take an arrow off the board that you needed to clear the rest.
There are three modes. Smart gives you compact boards that must be cleared completely, with no lives and an undo. Classic is a 200-level campaign, after which boards are generated right on your phone. Expert offers big snowflake-shaped boards for people who want more. There is no timer, an unfinished attempt saves itself, and everything works offline. A round takes about a minute, which makes it a perfect companion for a queue or a subway ride. The author calls it an "arrow solitaire" or "solitaire in a row", and in spirit it really is closer to solitaire and mahjong than to classic match-3 games like Candy Crush.
The game is made by a tiny team called DDI Games. Free to play; there are ads and an energy meter after the first dozen starts, and a single purchase turns the ads off. The best part is that you can play right in the browser without installing anything — the fastest way to find out whether it is your kind of puzzle.
In short: Android and browser · free, ads removable with a one-time purchase · indie: DDI Games

2. Aevryn Candy

No ads, ever — the second editorial mark in this article, and Aevryn Candy is the first game to earn it. It is a classic candy-style match-3: swap sweets, build triples and combos, work your way across a world map. There is no reinvention of the genre here, and that is the point. What separates it from the big competitors is that the game contains not a single ad, and the developer promises there never will be one. There are optional purchases, and you can ignore them entirely.
The game is built for short, calm sessions: levels without pressure, no timers, glossy and cheerful art. It is for the moments when you want "those candies" without the feeling that every level is a sales funnel. Aevryn Candy came out only recently and is barely visible in the store yet, which is exactly why we included it: the small studio Aevryn Studios did something the giants of the genre cannot afford to do.
In short: Android only · free, no ads ever, optional purchases · indie: Aevryn Studios

3. Nelly Jellies: Cozy Merge

Every watermelon-style merge game works the same way: fruit falls from the top, matching pieces fuse, and you lose when the pile reaches the ceiling. Nelly Jellies flips the whole scheme: you launch jellies from the bottom, they float up, cling to the water surface and stack downward. Matching colors merge into a bigger jelly, ten tiers lead to the Rainbow Jelly, and merging two Rainbows sets off a shockwave that clears room on the board. You lose if the stack hangs below the danger line for too long.
The physics is soft and bouncy, every merge plays a piano note, so long combos turn into little arpeggios. Special jellies — Ghost, Twin, Bomb, Cork, Spike and Prism — add real planning depth. There is a lo-fi radio, Daily Drift goals and a collection of rare jellies to chase. The game is made by MightyBig, a tiny studio; it launched in January 2026, and the iPhone version followed in May. Free with ads and optional purchases, and it is playable in the browser too.
In short: Android, iPhone and browser · free, ads and purchases · indie: MightyBig

4. Six Match

The toughest puzzle of the bunch. You play as Mr Swap-With-Coins, a token that walks across the board and swaps places with coins. There is one rule: make a match within six moves or the run is over. The result is a hybrid of a sliding-tile puzzle and match-3 in which every step has to be counted. Then the game keeps piling on mechanics: matching four gives you a wild card, junction matches create bombs, every match hands you a card — and matching cards score bonuses like poker hands. Diamonds cannot be matched at all; you have to carry them to the bottom row. Coin cages push whole lines of coins at once.
The author is British indie developer Aaron Steed, better known as st33d. Six Match is deliberately an "honest" game: no ads, no in-app purchases, no timers. That is why it is paid. On iPhone it costs about three dollars; the game has left Google Play, and the Android build is sold as a standalone APK on itch.io. There is a puzzle mode with bite-sized challenges, gamepad support and auto-save.
In short: iPhone (paid) and Android via itch.io · no ads, no purchases · indie: Aaron Steed (st33d)

5. Faerie Alchemy

Faerie Alchemy comes from Subsoap, the studio behind the Faerie Solitaire series. Technically it is a match-3, but it feels like a merge game: elements come down onto the board, and three identical ones turn not into empty space but into a single element of the next tier. The goal is to climb as high up the alchemical ladder as you can and score before the board fills up. A simple rule with Triple Town-style depth: where you place an element now decides whether a chain of transmutations lines up ten moves later.
The original came out back in 2011, and in 2021 the studio rebuilt the game from scratch on a new engine with refreshed art and an adjustable drop speed. It supports swipes, and the desktop versions support a gamepad. On Android the game is free with ads and purchases; there is also a free browser version on the Subsoap website, and the desktop build is sold on a pay-what-you-want basis.
In short: Android and browser · free, ads and purchases · indie: Subsoap

6. Make One

The most minimalist game on the list. Colored tiles sit on a board; you tap the gap between two tiles of the same color and they merge into one. The task is to reduce every tile on the board to a single one. A perfect score means the last tile lands on the star. It sounds trivial, but the levels quickly become genuine logic problems: the order of merges decides everything, and new colors and the Fire ability keep adding variables.
Sixty hand-crafted levels in free play, more than a hundred puzzles in total, a Time Trial mode and a daily pack. The game is made by solo developer Saranomy with a care for accessibility that is rare in the genre: there is a color-blind friendly mode and a high-contrast mode. Free on iPhone and Android.
In short: Android and iPhone · free · indie: Saranomy
The Mad Fox team's take
Match-3 became a genre of giants long ago, where every level is a sales funnel. That is what makes Aevryn Candy with no ads and Crosswise Arrows with its single honest rule so valuable: the game is about fun again, not about monetization.
— Ilya Azarov, CEO

FAQ

Which match-3 games have no ads?

From this collection: Aevryn Candy (the developer promises there will never be ads; there are only optional purchases) and Six Match (a paid game with no ads and no purchases). In Crosswise Arrows the ads can be switched off with a one-time purchase.

What is the difference between merge games and match-3?

In match-3, matching pieces disappear and free up space. In a merge game they fuse into a piece of the next tier, and the goal is to grow the highest one. Nelly Jellies and Make One are pure merge; Faerie Alchemy is a hybrid, a match-3 that behaves like a merge.

Which of these games are on iPhone?

Nelly Jellies, Make One and Six Match. Crosswise Arrows, Aevryn Candy and Faerie Alchemy were Android-only at the time of checking, and Crosswise Arrows and Faerie Alchemy run in the browser on any phone.

Can I play them offline?

Yes: Crosswise Arrows, Aevryn Candy, Six Match and Make One do not need a connection. Nelly Jellies only needs one for leaderboards and daily goals.

Which game is the hardest?

Six Match: the "match in six moves" rule forgives nothing. Crosswise Arrows looks calm, but its Expert mode makes you think just as hard. Aevryn Candy and Nelly Jellies are the most relaxed.

About the Mad Fox indie section

In this section we write about games from small studios: reviews, collections and developer stories. Two games in this article — Crosswise Arrows and Aevryn Candy — got here because their authors wrote to us. If you are an indie developer with a mobile game, write to us at hello@madfox.dev — we play everything we cover on real phones.

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